2011年2月17日星期四

was not able to play long enough to encounter

the truck for better landings and maybe scoring a flip But a little button pressing mini game that I had to do in order to battle an angry god in the sky was an undesired interruption of the mostly point and click adventure The puzzles were good enough; I Dior hope there's not too much finger DDR.What Should Stay The Same?The Art: Would we call this fantasy mixed with realism? Photography mixed with drawing? Anything that makes swans look like this is alright by me It's got a great look.

The Puzzles: I was not able to play long enough to encounter anything other than starter puzzles I was doing basic stuff, like having the artist paint flowers on a tree so that a bee would fly away and the dog could run ahead I was having Axel plucking an oar from the Dolce & Gabbana ground in order to row a boat across the lake And I was fishing a long yellow something or other out of the lake for reasons I can't even recall Nothing was too complex;

and it was easy to figure out thanks to the ability to just drag the cursor until it's near anything sparkling (then just click and witness the results — or click on something else, repeat.) The delight in the levels I played was in seeing what happens, Dubuis emphasis on the word "seeing." It all just looks interesting.Final ThoughtsI didn't have much time with Axel & Pixel, and I expect a final judgment on an adventure game will have to be based on the quality of its puzzles, not just its graphics or silly driving side mission